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Monday, August 2, 2010

Create a Deathly Photo Manipulation

Preview of Final Results

Deathly Photo Manipulation

Deathly Photo Manipulation Photoshop Tutorial

Step 1 - Removing Sky From Background

Download the picture of the ground and open it in Photoshop. First of all we need to remove the current sky which is boring and really uninteresting so we can replace it with more dramatic one in next steps. Cutting the sky out with Lasso Tool or Pen Tool would be really time consuming and hard. To avoid that we use Channels.

Click on the Channels palette. If you don´t see it go to Window > Channels and it will appear. On the palette you can see separated red, green and blue channel.

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Duplicate the one where is the highest contrast between the sky and the ground. I duplicated Blue Channel. Press Ctrl + L. It activates Levels color adjustment. Set Input Levels similar as it is shown on the picture bellow.

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Grab the Brush Tool (B), pick black color and paint over the rest of the ground which is not black but only grey. You should end up with something similar to this one:

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Click back on RGB Channel to be able to see the picture in colors again.

On your Layers palette right click on the background layer and choose the option Layer From Background. Name the layer GROUND.

Now go to Select > Load Selection and set the Channel on Blue copy. Press OK. This step activates selection based on the Blue copy Channel which you’ve created a while ago.

Press Ctrl + Shift + I to invert the selection and add Layer Mask. The button Add layer mask can be seen on the bottom part of the Layers palette.

This cause that the sky disappear.

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Step 2 - Deflection of Ground

In this step you will deflect the ground so it will have better shape for putting the skeleton. Go to Image > Rotate Canvas > 90° CVV and then to Filter > Distort > Shear and set the curve as you can see bellow.

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Choose the option Repeat Edge Pixels instead of Wrap Around and press OK. No go to Image > Rotate Canvas > 90° CV to give it back the right orientation.

Step 3 - Square Format

As you can see the final picture has square format. We will fix it in this step. Grab the Crop Tool (C) and set Width and Height on the value 1.

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Bellow it’s seen how the cropping looks.

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Press Enter to crop it.


Step 4 - Adjusting the Ground

In this step you will increase the contrast of the ground and add details with using of texture.

First of all it’s necessary to fix contrast. To do that add Adjustment Layer Levels. Using of adjustment layer is really useful because all adjustments you do this way are non destructive and you always can go back and change them. It’s almost impossible to do that if you adjust your pictures with using of Image > Adjustment > ... Thanks to adjustment layers you can also adjust only parts of the image.

The button Create new fill or adjustment layer is in the bottom part of your Layers palette.

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Set the Input Levels on 0; 0,63; 255 and press OK.

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Now download the grunge texture and drag it into the manipulation. Place this layer on the top of your layers and change the Blending Mode on Overlay.

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Now add layer mask. Make sure that the layer mask is active (just click on the thumbnail of the layer mask), grab Brush Tool (B), choose some soft round brush, pick black color and paint over the areas of the texture which should be hidden.

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Step 5 - Adding the Sky

Download the picture of sky and drag it into your picture. Name the layer SKY and place it on the top of your layers. Press Ctrl + T and resize it on proper size. Set the Blending Mode on Multiply. Add layer mask and with using of black brush erase the parts of the sky which should be invisible.

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Step 6 - Desaturation

To unify the look of the sky and ground and also to create stronger atmosphere we desaturate the whole picture a little. Add new adjustment layer Hue/Saturation on the top of your layers and set the value Saturation on -50. Press OK.

After these six steps your picture should be similar to the one bellow.

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Step 7 - Adding the Skeleton

Open the picture with skeleton and drag it into the manipulation. Place the layer on the top and name it SKELETON. As you can see the skeleton doesn’t fit to the rest of the picture because it´s too saturated and dark. We’ll fix it now. Add new adjustment layer Hue/Saturation and set the value Saturation on -35. Press OK. Right click on this layer and choose the option Create Clipping Mask. This way the adjustment layer affects only the skeleton, the rest of the picture stays untouched.

To make the skeleton lighter and with bit more contrast add adjustment layer Levels and set the Input Levels on 8; 1,29; 205. Press OK and also create clipping mask.

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Step 8 - Adding Details to the Skeleton

Since the skeleton is only a very simple render, the texture of bones has very few details which doesn’t look nice. We will add some details now.

Open the grunge texture you used to add details to the ground and drag it into the manipulation again. Place in on the top of the layers and create clipping mask to it affects only the skeleton. Change the Blending Mode on Overlay.

Open another texture from the pack and do the same process with it.

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Step 9 - Adding Mist

Mist always creates nice, mysterious atmosphere. To create mist add a new layer on the top of your layers. Name it MIST. Grab Brush Tool (B), select some soft round brush and lower the Opacity on 20%. Pressing Alt click on some bright part of the sky to select its color and then gently paint over the horizon. Change the color frequently to get more realistic result.

Bellow you can see exactly what I painted. The layer with mist has Normal Blending Mode, I just put black layer under so you can see exactly how the mist layer looks.

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Bellow it’s show how the manipulation looks so far.

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Step 10 - Adding Flowers

Download picture of flower and drag it into the manipulation. There is nothing special on this step. Just duplicate the original picture, resize it, flip it and place it similar as you can see on the final preview.

To add more depth to the picture I made one flower in front little bigger and blur it with Gaussian Blur so it looks out of focus. You can do the same. Just go to Filter > Blur > Gaussian Blur... and set the Diameter on about 1 px.

Step 11 - Adding Shadows

Since we want to the picture looks realistic we need to add shadows to the flowers. I will show you the process on the main flower which grows around the skeleton´s hand. The process will be same with the rest of the flowers.

Duplicate the flower and flip it vertical (Edit > Transform > Flip Vertical). Press Ctrl+T and rotate this new layer so it has the same direction as the light.

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Click on the layer with shadow pressing Ctrl. It activates the mask of the layer. Grab Brush Tool (B), pick black color and fill with it the selection. Press Ctrl + D to deselect it. Now go to Filter > Blur > Gaussian Blur... and the Radius on 2,5 px. Press OK. Lower the opacity on 60%.

Do the same with the bigger flowers which are in the forepart of the picture.

After this step your manipulation should be similar ti the one bellow.

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Step 12 - Improving the Light

The light scene is quite boring yet. It deserves more contrast. Add a new layer on the top of your layers and name it MORE LIGHTS. Grab Gradient Tool (G) and fill the layer with solid black color.

Now go to Filter > Render > Lens Flare.... Choose one of the Lens Types (I chose 105mm Prime) and set the Flare Center similar as you can see bellow.

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Change the Blending Mode of this layer on Screen. It causes that the black color become invisible and flare nicely blends to the rest of the picture.

Place the brightest spot of the flare on the area where the light source is . Press Ctrl + T and rotate the layer to it has same direction as can be seen bellow.

19[1]

The brightest spot of the flare is too bright and it doesn´t look nice. To make it bit darker add new layer mask. Grab Brush Tool (B), select some soft round brush, lower the opacity on 30%, pick black color and gently paint over that spot.


Step 13 - Adding the Birds

This is another really simple step. Download some bird brushes ( e. g. these) and install them into the Photoshop. If you don´t know how you can take a look at this tutorial.

Create a new layer on the top of your layers and name it BIRDS. Grab Brush Tool (B) and select the brushes you´ve just installed. Pick some dark grey color. I don´t recommend you to use the pure black since things in distance are usually lighter and also because black color looks in most cases to harsh and not much realistic. In nature you don´t see many pure black things - they are dark drown, dark green etc.

You can choose some dark color from the sky for example. Now paint the birds.

Bellow you can see how the manipulation looks so far.

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Step 14 - Global Changing Of Colors

All the main elements of the pictures are placed. In this and next steps we will change color tones, brightness and contrast to give it the desire mood.

We’ll start with global color adjustment. To do that we use Selective Color. It’s a great tool which allows you to change separately each color tone which gives you much more freedom than using e.g. Color Balance. If you’re not familiar with this adjustment tool I would recommend you to look at this video which explains the basic features of it and on practical examples shows how Selective Color works.

Add new adjustment layer Selective Color on the top of your layers and set the Colors as you can see on the picture.

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On the picture bellow it’s shown how the picture looks with and without the Selective Color adjustment.

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Step 15 - Redder Flowers

To add more contrast and make the flowers more pronounced they should be redder. Add new adjustment layer Selective Color on the top of your layers again. This time we will change only Reds, other colors stay the same as before.

Set the Selective Color as it is shown and press OK.

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As you can see the adjustment affects also the skull which doesn’t look nice. To fix it add layer mask to this layer and paint with black over the skull. The unwanted red tones disappear.

Bellow you can see how the manipulation looks after these steps.

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Step 16 - More Global Adjustments

According to me the current picture is too bright. To fix it add new adjustment layer Levels on the top of your layers and set the Input Levels on 0; 0,79; 255. Press OK.

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Previous darkening makes the yellow tones too saturated which ruins the cold atmosphere we’ve try to create in previous steps. To fix that add new adjustment layer Hue/Saturation on the top of your layers. In Edit option choose Yellows and set Saturation on -30. Press OK.

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Bellow you can see how these adjustments affect the picture.

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Step 17 - Applying Texture

Adding textures to your work is great way how to unify the look of the picture, add more details and also add bit of painted look.

Download some nice grunge texture. I used one from the grunge pack which was already used in previous steps but feel free to use any texture you like. Good thing about the grunge textures which were used in this tutorial is that they are bit darker on the edges and lighter in the middle. It adds more plasticity to your picture and also create decent vignette.

Drag the texture you’ve chosen into the manipulation. Name it TEXTURE and place it on the top of the layers. Now experiment with Blending Modes and Opacity till you get the look you like. I set the Blending Mode on Soft Light and lower the Opacity on 45%.

Step 18 - Changing the Light Scene

There is still something wrong with the global lights and shadows. There is the light source on the right side of the horizon but if you look carefully the ground around the horizon is not lighter, but it should be. We will fix it now.

Add new layer on the top of your layers and name it e. g. HORIZONT LIGHT. Grab Brush Tool (B), select some soft round brush and pick some bright color from the sky. Lower the opacity on about 30% and paint carefully over the ground which is close to the light source.

Then pick some dark color of sky and paint over the areas which are farther from the light source.

Bellow you can see what exactly I painted. To make it well visible I add grey layer under.

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And there you can see how the whole manipulation looks.

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Step 19 - Last Changing of Colors

There is only few things left. We will change the colors little bit, add vignette and correct the levels.

First let´s change the colors. Add new adjustment layer Gradient Map on the top of your layers. Choose the basic Red, Green preset and press OK.

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Change the Blending Mode of this layer on Soft Light and lower the Opacity on 30%.

Step 20 - Adding Vignette

Vignette is a great tool if you want to catch viewer’s attention longer in the picture. It directs his look into the center of the picture.

Add new adjustment layer Levels on the top and set the Input Levels on 0; 0,77; 255. Press OK.

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Grab the Gradient Tool (G), pick solid black color and fill the layer mask of this layer. It causes that the adjustment disappear. Now grab the Brush Tool (B), select soft round brush and pick white color. Paint over the edges of the picture. The adjustment appears and make nice vignette.

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Step 21 - Correcting the Levels

The one last thing you need to do is to correct levels little bit. Grab the Marquee Tool (M) and select the whole picture. Press Ctrl + Shift + C to copy the picture merged. Now press Ctrl + V to paste it. Place this layer on the top of the layers. Now go to Image > Adjustments > Auto Levels or just press Ctrl + Shift + L. It adds bit more contrast to the picture.

Conclusion

Congratulation! You’re finished. Thank you for reading this tutorial and hope that you’ve learnt something new or found inspiration for your new work. I like to see your work based on this tutorial!

Have you all nice day!

Deathly Photo Manipulation

source:photoshoptutorials.ws/

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How to Create A Long Exposure Sunset Image Using Photoshop

Long Exposure Sunset Photoshop Tutorial

Tutorial Details:

  • Program: Adobe Photoshop CS2
  • Version: 9
  • Difficulty: Medium
  • Estimated Completion Time: 1 to 1.5 hours

Resources:

Step 1 - Create a new image

To start off, let’s create a new file, go to the Menu bar and click on File > New and use these settings:

  • Width: 3000px
  • Height: 3000px
  • Resolution: 300 dpi
  • Color Mode: RGB Color; 8bit
  • Background Contents: Transparent

step1_create_new

Step 2 - Create the background

The first step in creating our background is the creation of the sky. Open “Sunset S7 Stock Image “from the folder you’ve saved it into and then drag it to our canvas by using the Move tool (V). With the image on the canvas, click on the layer and then rename it to “sky”. To rename a layer, just double click on the word “layer 1” and you will be able to rename that layer. After that, activate your Transform tool by pressing Ctrl/Cmd + T and transform the image as seen below:

step2a_transformed

Now let’s create the sea. This time, we won’t be opening any sea stock image, for we would still be using the “Sunset S7 Stock Image “. Duplicate that layer by pressing Ctrl/Cmd + J and then activate your transform tool; right click on the image to bring up the contextual menu of the transform tool. As soon as the menu is shown, click on Flip Vertical which should create an illusion of reflection. This layer would serve as the sea. Rename that layer now to “sea”.

step2b_duplicated

Our aim here is to create a pseudo long exposure shot, so we will be applying blur filter effects to produce the desired effect. First, click on the “sea” layer. With that selected, go to the Menu bar and click on Filter > Blur > Motion Blur and input these settings:

  • Angle: 0’
  • Distance: 100px

step2c_motion_blur_for_the_sea

Now click on the “sky” layer and duplicate it; input the same blur filter settings like we used above. Note: When you apply the blur tool on the sky image, the image will be reduced since the Motion Blur technically resizes that image and in turn stretches its overall size. Duplicating the image would fill those missing regions when the Motion Blur effect has been applied.

step2d_motion_blur_for_the_sky

Now we’re finished with the background, so it’s time we group the layers. Click on Layer on the Menu bar and once it opens click on New > Group and change the group’s name to “Background”, you may also click on the Create New Group button from the Layer window.

step2e_group


Step 3 - Insert the Buggy

In this step, we will be adding our subject, the Classic Volkswagen Buggy; open the “Old Buggy” stock image from the folder you’ve saved it into and then activate the Polygonal Lasso tool (L) because we would need to remove the Buggy from its background.

step3a_plt

step3b_plt_cutting

Now after you’ve made the selection, we would need to drag the Buggy from its original image to our canvas. Drag it to our canvas using the Move tool (V) and then rename its layer to “Buggy”. We would need to align it with our background so activate your transform tool (Ctrl/Cmd + T) and pick Rotate from its menu; Rotate the image as seen on the image below:

step3c_rotate_buggy

To create the reflection illusion we would need to erase some parts of the “Buggy” layer. Activate your Eraser tool (E) and input these settings:

  • Brush size: 175px
  • Hardness: 0%
  • Opacity: 100%
  • Flow: 100%

Note: To activate the hardness option click on the drop-down menu beside the word Brush on the Options window.

step3d_brush_hardness

step3e_eraser

Let’s create the reflection for our Buggy. Click on the “Buggy” layer and press “Ctrl/Cmd + J” to duplicate it. Rename that layer to “buggy reflection”. Now let’s apply the same technique we did on our sky image. Transform the image and click on Flip Vertical from the transform tools’ contextual menu.

step3f_flip_vertical

Now let’s make it look more like a real reflection. Left click on the “buggy layer” and go to Filter > Blur > Motion Blur on the Menu bar and input these settings:

  • Angle: 90’
  • Distance: 75px

step3g_motion_blur_car

To improve the authenticity of the reflection we would need to erase some areas. Activate your Eraser Tool (E) and then input these values:

  • Brush size: 400px
  • Hardness: 0%
  • Opacity: 100%
  • Flow: 100%

step3h_eraser_and_move

Now let’s group these layers and name that group: “buggy and its shadow”.


Step 4 - Creating the shadows and the light and correcting the colors of the Buggy

In this step we would be using the Burn tool (O) to darken some light parts of the Buggy; we will be using the Brush tool (B) to create light and shadows and use the Clone Stamp tool (S) to retouch some errors in the Buggy and using the Color Balance to adjust the colors of the Buggy.

Note: Include all the layers that you would be creating on this step within the “Buggy and its shadow” group.

First let’s fix the error in the window which has a reflection from the camera’s flash. First, let’s adjust the zoom level on the Navigator window; input a zoom level of 100%.

step4a_zoom

Activate the Clone Stamp tool (S) and then input these settings:

  • Brush size: 50px
  • Hardness: 0%
  • Opacity: 100%
  • Flow: 100%

To use the Clone Stamp tool (S) first you’d have to click on area which you want to clone (to do this, press Alt + Left-click) and once you’ve selected an area, left-click on the spot you want replaced.

step4b_clone_stamp

The result should be similar to the image below after cloning:

step4c_result

Now let’s adjust the colors of our subject. Click on the “Buggy” layer and then go to the Menu bar and select Image > Adjustments > Color Balance and input these values, respectively:

  • Color Levels: +15, 0, -15
  • Tone Balance: Midtones
  • Preserve Luminosity: Checked

Now let’s use the Burn tool (O) to alter the light on the Buggy.

step4d_activate_the_burn_tool

Activate the Burn tool (O) and input the values below:

  • Brush size: 300px
  • Hardness: 0%
  • Opacity: 15%
  • Flow: 100%

step4e_apply_the_burn_tool

Now let’s create the shadow to where the Buggy is stationed. Create a new layer by pressing Ctrl/Cmd + Shift + N and press OK. You may also do that by going to the menu bar and clicking on Layer > New > Layer or simply by pressing the Create New Layer button on the Layer Window which is represented by a paper-like icon beside the Delete Layer icon (trash-can). Rename the new layer to “shadow”. This layer should be above all the layers that have been created.

step4f_create_new_layer

Activate the Brush tool (B) and input the following values:

  • Brush size: 600px
  • Hardness: 0%
  • Opacity: 25%
  • Flow: 100%
  • Brush Color: 000000

Note: The brush’s color can be changed from the Color Picker menu. It can be activated by clicking either on the “Set foreground color” or “Set background color” on the Tools window.

step4f2_color_picker

step4g_shadow

Create a new layer and rename it to “light”. We will be adding light to the center of the image to improve the sky’s contrast. Put this layer on top of the “shadow” layer.

Activate your Brush tool (B) and input the following values:

  • Brush size: 2500px
  • Hardness: 0%
  • Opacity: 8%
  • Flow: 100%
  • Brush color: ffffff

step4h_light


Step 5 - Create a Vignette

In this step, we would be creating a Vignette to make our subject stand out. To start off, go to the Menu bar and click on File > New and use the same settings we used to create our canvas. (Refer to Step 1). But take note, the background contents should be: WHITE. Once it has been created, go to Filter > Distort > Lens Correction. Find the tab Vignette and use these settings:

  • Vignette amount: -100
  • Midpoint: +50

step5a_vignette_settings

Now that that’s done drag the vignette to our canvas using the Move tool (V) and put it on top of all the layers that we’ve created, and then set its Blending mode to Multiply and its Opacity to 75%.

Note: The Blending mode can be found in the Layer window, the Opacity tab is just beside it. You may also access the Blending mode by double clicking on the layer that you want the Blending mode changed.

step5b_blending_mode_opacity

step5c_blending_mode_2xclick

Step 6 - Adding the Texture

Now we will be adding our texture to give the image a distinct feel and color. Open “Paper Texture 1” and drag it to our image using the Move tool (V). Once it is on our canvas, activate the Transform tool to resize it to fit our canvas.

step6a_fit

Now let’s change its blending mode; input these settings:

  • Blending mode: Soft light
  • Opacity: 20%

After you’ve done that, you’d notice that there are some unwanted lines on the sky which resulted from the texture that we’ve added. We’ll need to remove that and in order to do so; we’ll need the Clone Stamp tool (S). Activate the tool and input these settings:

  • Brush size: 300px
  • Hardness: 0%
  • Opacity: 100%
  • Flow: 100%

step6b_clone_stamp

See the image below for the result of using the Clone Stamp tool.

step6c_removed


Step 7 - Retouch the image

In this step, we will be giving the image a retouch. We will recolor it, and make it more breathtaking. Click on the “Create new fill layer or adjustment layer”.

step7a_click_this

Upon clicking that button pick Solid Color from the menu. Opening the Solid Color from the menu opens the Color Picker box. Upon opening, input these values on the “#” box.

  • #: 000326

When the box closes, change the Blending mode to “Exclusion” and set the Opacity to 40%. Create another Solid color adjustment layer and then input this value on the “#” box.

  • #: ef851e

Change the Blending mode to “Soft Light” and the Opacity to 20% when the box closes. Now let’s create a Gradient Map adjustment layer. Click on “Create new fill layer or adjustment layer” button and choose Gradient Map from the contextual menu.

step7b_gradient

Press OK and once it appears on the Laye r window, change its Blending mode to Luminosity, while leave the Opacity unchanged. Next, let’s create a Color Balance adjustment layer. Once the Color Balance box opens, input these values, respectively:

  • Color Levels: +15, 0, -15
  • Tone Balance: Midtones
  • Preserve Luminosity: Checked

Now, click on the “Create new fill layer or adjustment layer” and let’s make a Levels adjustment layer. When the box opens, input these values:

  • Channel: Blue
  • Input levels: 15, 1.00, 255
  • Output levels: 0, 255

Next, let’s adjust the Brightness/Contrast; create a Brightness/Contrast adjustment layer and input the following values:

  • Brightness: 6
  • Contrast: 5

Let’s create another Gradient Map adjustment layer once again, use the same Gradient like what we used earlier. After choosing the Gradient, change the Blending mode to “Luminosity” and the Opacity to 70%.

Now to boost the Saturation or the overall strength of our image, we’ll be creating a Hue/Saturation adjustment layer. From the “Create new fill layer or adjustment layer” pick Hue/Saturation and input these values as the box opens:

  • Edit: Master
  • Hue: 0
  • Saturation: 5
  • Lightness: 0

Step 8 - Sharpening and saving as PSD

Before merging the layers or flattening the image, you may want to save it as PSD file so you may edit the image again in the future. After that, let’s sharpen the image. Go to Filter > Sharpen > Smart Sharpen and input these values:

  • Amount: 125%
  • Radius: 1.0
  • Remove: Gaussian Blur
  • More Accurate: Checked

Now you may also sharpen it more by adjusting its light and its contrast. To do that go to Filter > Sharpen > Unsharp mask and input these values:

  • Amount: 20%
  • Radius: 50.0 px
  • Threshold: 1 level

Step 9 - Saving the file as a TIFF file and as a Jpeg file

After you’ve done the sharpening, you may flatten the image by right clicking on any layer and clicking Flatten Image. You may want to save it as a TIFF file first, which would allow you to do some quick changes to the image, like adjustment layers and fill layers without reducing its quality. You can view cracks in the image through the Histogram. Finally, save it as a .jpeg image.

Note: Over edited .Jpeg files would reduce the image’s quality, especially in print.

Final Results

The Silent Sun

source:photoshoptutorials.ws/

read more... R�sum�abuiyad